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Post by unwinding fantasy on Mar 9, 2008 7:33:12 GMT
^ Oh yes, I'll concur on that! FFII is even worse. Much of the time I conked out in dungeons simply because my characters didn't have enough MP to sustain themselves. It's so infuriating when you're trying to train and you whip a tough monster but don't get any stat boosts.
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Post by Sylla on Mar 9, 2008 18:43:26 GMT
Agh, I remember that. (Well, 'remember' - I got my hands on it a few days ago. =P) Jaisus but I hate the stat-building gameplay of II. Know what else I hate? Going through a moderately difficult dungeon, then arriving at the main boss and finding out my hits only cause like, '1' damage.
Erk.
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Post by Captain Wee on Mar 14, 2008 20:06:25 GMT
Yeah. FFII's gameplay is like baby food. There is something worthwhile in there, but its amidst too much nastiness to warrant any serious time to it.
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Post by Neophyte Ronin on Mar 17, 2008 10:10:10 GMT
It's just an attempt at trying something new. Practically every Final Fantasy involves this.
The one stat system that makes sense first came out in FFV. Not the Job Classes (that's a monument in and of itself), but the stats themselves. They boiled it into four: Strength, Agility, Vitality, and Magic. They used to include "Luck" like in the golden original but not everybody believes in luck. Well anyway, FFV and FFVI had that. Those games were easy to comprehend because the other stats were derived from them. Characters with similar attack power but different Vigor stats would deal damage differently. That made Sabin better at direct fighting rather than casting magic, so you could have other people cast magic, like Tina, Strago, or (surprisingly) Gau.
But FFVII had a plethora of stats, making the game reprehensibly f**k**g complicated in terms of its stats. It was a lousy excuse to include materia like HP Plus, MP Plus, STR Plus, Evade Plus, Hit Plus, and Speed Plus. Please note: the last three could have been distilled into a single general stat that served multiple functions, rather than f**k with the player and insist upon purchasing three types of materia. Of course, that game was made too easy to begin with, centering upon the story above everything else (none of the monsters you fought in that game had any true relevance to the story, period).
A similar problem with too many stats happened in FFVIII, which severely limited the Junction system. Other stats such as compatibility and needing to have 100% Spell Power to get the full power of a Junction with said Spell was a mind-bending affair. Then they went back to a simple STR/AGI/VIT/MAG system with FFIX, although they flagrantly altered the VIT with the Spirit concept that encompassed anything the designers claimed. The "Magic Stone" concept is okay, but what the hell was up with wearing equipment to draw out latent abilities?
In any of these cases, your greatest achievement is to try something you didn't try during your first trek through the game. My brother was on Level 3 when he met Balthier, for instance. I was on 8 because I was messing around beforehand, getting in touch with how XII works. Next time, I move through the game with barely any stops along the way, making for a much harder experience. I intend to do the same with the original VI. In the case of VIII, I'll see how quickly I can beat the game, and in another I'll try to find all the secret stuff.
Perhaps my current achievement is playing Diabolos' Advocate with FFVIII's game system. Despite its faults, I still marvel in its complexity.
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Post by t3hmaniac on Sept 18, 2008 13:37:00 GMT
one-shot-kill to Emerald Weapon, without cheats.
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Post by VulcanElf on Sept 18, 2008 15:46:52 GMT
Beating Emerald and Ruby Weapon. Sweet Jesus that took a lot out of me. Yup, that would be mine. I nearly gave myself an aneurism trying to take those a-holes down.
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piratesrox
SOLDIER Third Class
The use of words expressing more than that of their literal intention! Now that. Is. Irony.
Posts: 712
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Post by piratesrox on Sept 18, 2008 15:57:50 GMT
one-shot-kill to Emerald Weapon, without cheats. Beating both weapons, without mime or KOTR, or any summon for that matter, on ANY of my party, and Limit Breaks at 0 when the battle begun. I didn't use the "lucky 7s" trick, or the infinite regen. Hero drink was not used. Win was had.
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Post by VulcanElf on Sept 18, 2008 16:11:45 GMT
And apparently a pact with some kind of Nether-deity as well. I don't buy that it was just your Chuck Norris-like awesomeness; the game is specifically designed to disallow that. (Emerald absolutely cheats.) So what was your strategy?
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Post by t3hmaniac on Sept 18, 2008 19:10:39 GMT
Ruby is easy. Kill two of your characters, use dazers and spam ultima while its connected to MP absorb.
Emerald, that one I'd like to hear, unless you over-flowed it like I did.
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piratesrox
SOLDIER Third Class
The use of words expressing more than that of their literal intention! Now that. Is. Irony.
Posts: 712
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Post by piratesrox on Sept 18, 2008 21:45:57 GMT
It's a simple algorithm that my maths teacher (an avid player) invented himself. He's a programmer, and FF7 super nerd. He went to one of those sites, and found out how damage was worked out. Like the equation. Base stat x weapon/enemy armour or whatever it was. That side is unimportant.
What is important is he worked out a flawless materia combination, that works for any fight you want to use.
Cloud: 2 mastered luck plus. 2 mastered HP plus. Emeralds ray, does 1111 for every materia equipped if I recall. Beserk Cloud. This will now do 8888 to him, and that's a Limit Break per turn.
Tifa: Cover mastered, and beserked.
Party member of your choosing: Final attack = Phoenix in one paired slot, and in another, Phoenix = All.
Now, when this party member dies, s/he casts phoenix, reviving the party. This only works 5 times at mastered final attack, but you won't die that much if you brought elixers (Tonberries can be mastered morphed into them in northern crater)
Stock up on Hyper's.
Latherrinse repeat. I done it in just under 14 minutes.
Enjoy.
Also, BEFORE you give me theoretical flaws, PLEASE try it. I was skeptical too. But it really works. If youtry it, and it fails, THEN call BS. But I'm pretty confident it wont if you use your elixers wisely.
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Kisara Strife
Turk
AVALANCHE Rebel
Because he can't be dead ... T_T
Posts: 2,576
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Post by Kisara Strife on Sept 19, 2008 20:12:07 GMT
Damn! I want your teacher!
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Post by VulcanElf on Sept 19, 2008 22:58:37 GMT
Well, after trying three of the strategies I found online to no avail (against Emerald), I went my own way. Spawned enough KoftR and Mime for everyone in the party, so that anyone at all could do the summon even if the mime chain got broken. Two party members, the summon was paired with MP absorb; the third's was paired with HP absorb. That person had Full-life. One party member had fully-loaded Enemy Skill, which I could use to cast Big Guard on the party as well as heal if necessary. The other person in the party was set up to cast Regen as necessary.
Once I finally had the combinations worked out, I think I beat him in something like 15 minutes. But this, of course, was only after dying a million times trying other people's methods.
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Post by quietncryptic on Nov 18, 2008 8:34:56 GMT
Greatest acheivements?
Hmm...when I finally found all the freaking dragons in FF6 and got the Crusader esper, when I beat Fafnir in FFXII, and beat Omega Weapon in FFX!
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Post by mastershaper on Jan 4, 2009 4:14:07 GMT
For me... It was in FFIX. I only can play with the characters I like, so my party that finished the game was: Zidane Garnet Vivi Quina Yes, your eyesight is NOT flawed - I used Quina. And Necron went down, too Take that, all you Steiner/Amarant lovers! LOL jkjkjk
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Post by quietncryptic on Mar 8, 2009 18:23:37 GMT
well, my newest achievement is finally getting Heike' Soul in CC and finally doing that darned butterfly quest in FFX! Yay!
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