yazzy
Plate Dweller
Yazzy!!! <3
Posts: 47
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FFX
May 13, 2007 17:45:36 GMT
Post by yazzy on May 13, 2007 17:45:36 GMT
But something that grates on my nerves--if Auron died as a young man, how on EARTH did he age? I wondered the same thing! Or how Sin managed to get into the dreams of the Fayth into the Zanarkand Tidus knew. (And how the Tidus could interact in Spira & take damange like a normal person, but end up fading away also confused me a bit.)
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FFX
May 13, 2007 20:35:37 GMT
Post by daturainoxia on May 13, 2007 20:35:37 GMT
I'm currently playing it for the second time because the first time, I didn't get the treasures from all of the temples, so I couldn't get Anima. When I did go back to the temples the first time, the Dark Aeons were ridiculously difficult to fight, so I gave up and started again. Ugh.
Although I've noticed many people saying that they disliked Tidus. I actually really liked him for some reason. It may be because he seemed to be more of a "real" guy than Squall was in FFVIII (he was waaay too cool for a 17 year old), but I dunno, he just seemed cool?
Ah, to all those who said Blitzball was easy, I should like, salute you or something. For me, it was horribly difficult and it was more like a calculator game than anything else. I guess I'm just bad at anything sports related, haha.
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FFX
May 20, 2007 7:07:08 GMT
Post by ladyvaltaya on May 20, 2007 7:07:08 GMT
I liked Tidus too. I thought he was usually quite believable in his unusual situation. Being taken across time as we thought at first would have been hard enough to deal with before finding out that he was never anything more than a dream...
I found that quite sad because I liked him with Yuna and that has kept me from writing anything in that FF's timeline so far. The sequel to FFX didn't excite me much. I hated the dresspheres and I don't like Paine's appearance, disposition or her voice actor so I've never beaten it and I don't think I ever will.
As I said earlier on this thread I never got the hang of blitzball either. After the stupid tournament I never played it again. I'm terrible at lots of sports too though so don't feel bad! ^_^
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FFX
May 20, 2007 23:25:37 GMT
Post by theskycalamity on May 20, 2007 23:25:37 GMT
Don't feel bad Datura.
I AM PROBABLY THE ONLY PERSON WHO HAS NEVER WON A GAME AT BLITZBALL!
That's right. Not a single one!
I really liked FFX. In fact, it's what got me into the FF series. I'll tell you a secret but you can't make fun of me for it.
I was young (unsure of when it came out, but I think I was around 10 or less). I had a male friend who brought it over every day to play. That was until...
WE RAN INTO KEFKA!!!
Oh dear lord, Kefka scared the hell out of me. I never allowed my friend to bring that game anymore. I NEVER wanted to play another FF game because I thought they were scary.
I guess when FFX came out, I decided not to be afraid anymore and picked up. Surprise! I liked it.
Yeah, don't make fun me...
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Erissa
SOLDIER Third Class
Pretty boys are FTW.
Posts: 630
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FFX
May 21, 2007 3:52:53 GMT
Post by Erissa on May 21, 2007 3:52:53 GMT
*giggles* Don't worry Sky, some people are scared of clowns, even well into adulthood. I have a friend who absents herself from work whenever there is a birthday party (she works in a kindergarden) because there might be clowns with scary painted faces.
Oh yes sorry FF X discussion thread...continue...(this makes my post a spam).
I have beaten Blitzball once and that was out of luck. At that time my brother likes playing it. It's as easy as eating to him.
FF X was okay; Tidus and Yuna annoyed me. The battle sytem was okayish. Liked Lulu and Auron. Liked Paine but X-2 was rubbish so only played it half-way through. </end of comment>
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FFX
May 22, 2007 6:36:35 GMT
Post by Neophyte Ronin on May 22, 2007 6:36:35 GMT
Ten was a love/hate thing for me. The opposite is indifference, so it's not like my sounding callous is exactly malevolent.
Tidus having an American accent never bothered me, but while the idea of British accents sounds cool, Tidus isn't dry-humored enough. I doubt Square's localizing offices could devote extra time to finding a strong British-accented lead (thought they probably considered it during auditions, seeing how Blitzball is like underwater rugby), or even have voice-overs changed for the PAL release. It wouldn't make business sense. Wakka's Jamaican fit perfectly, though.
Voice-overs were meant for VIII (observe this in the ending!), and Square finally did them for Ten... about time. I complain that many games on the Play-Station like Parasite Eve II, Vagrant Story, and others demanded voice-overs, but Square didn't have cash to blow. Vagrant Story would kick more ass if British performers did those roles.
Sir Auron kicks too much ass. I call him the Thunder-God Cid of X. Cidolfas Orlandu of Final Fantasy Tactics had every Sword Skill and heavy firepower, making him an overkill expert. He also served as the protagonist's patriarch, though he came at the end and not the start. Anyway, Auron is half his age, perhaps more serious, not as energetic, but still prone to laughter. Studying both gives you an impression on the "patriarch" archetype character.
Rikku is likened to Mustadio Bununsa. They're both part of an engineering culture seeking to resurrect machines. They also use such items to the amazement of others (Mustadio his gun, Rikku her grenades, odds-and-ends, and first-aid kits). They're also a little on the sneaky or at least agile side. Finally, they generally have more light-hearted moments ("Beat Mustadio up!" ... "D-Do Better than that! ...Oh, sh--!" Boom).
I liken Seymour to Vormav... except the former is more of the interpersonal sleaze than serial killer. The difference is you're supposed to sympathize with Seymour, as his background is explored. No matter... click the "Die" button. After that you fight the main enemy. At least Vormav was more connected to the creature he awakened; sometimes Seymour seemed like they just tossed him there to bestow unto Yuna (and players) misery for no reason but to bridge a gap. It's absurd.
Then I woke up one horrible morning and realized Ten parallels Tactics in so many ways it's depressing. A main thing (other than the bulleted but incomplete list below), is how both take place in an apparenly small world. Spira and the Kingdom of Ivalice do not appear as complete global entities. Wouldn't it be hilarious if they were on the same celestial body--neighbors to some degree? Anyway...
#1: Both feature a blonde protagonist. #2: He discovers the truth of a corrupt theocracy. #3: The theology itself is a diatribe of deception. #4: A malevolent being behind the scenes is the source of destruction. #5: The malevolent being goes hand-in-hand with the very miraculous, supernatural powers relied upon to conquer it (Zodiac Crystals in Tactics, Aeons in Ten).
(It makes even less sense in Ten's world, as ninety-nine consecutive attempts are made against Sin, but we get to finally dirt-nap that sucka? I mean, come on!)
(Another side note... defeating Sin makes a sequel hard to swallow without departing on a binge of sex, drugs, and rock and roll--throwback to exploitation films of the nineteen-seventies--that X-2 prizes itself on. I'd think a world without Sin would be pretty boring, wouldn't you say? ...Perhaps what happened after Ten is a cheesy commentary about when cherished societal institutions are suddenly vacant. Liberation comes at a cost called Order; these stories appeal to hot-blooded youths as ourselves, you know--rebel against society, find one's place, etc. It's something I personally just stare at and ask why.)
Back to the list...
#6: Said malevolent being appears only in the end in a final battle that never lives up to prior challenges encountered (there's even a side-jerk called Elidibs--or in Ten's world, Omega). #7: The villain you despise the most isn't the main one. #8: Such minor villains suspiciously behave like vampires in one fashion or another. #9: Society regressed to medievalism and sheepishly sacrifices virgins, etc. to dark gods. #10: Oh, and the hero's existence after the battle is unclear. (Especially so in Tactics, for they never made a sequel).
The only difference between Tactics and Ten: Ten threw in Lovecraft; Sin is an oversized aquatic terror that mirrors C'Thu'Lu. When I listened to The Thing That Should Not Be from Metallica's Master of Puppets Album while my brother wandered and fought creatures in the Omega Ruins, I later researched and concluded the suspicious correlation between Sin and C'Thu'Lu (as that third track--a Cliff Burton specialty--is inspired by Lovecraft horror stories).
Anyway, forgive me if I seem to prefer Tactics over Ten in terms of its story and world. I'm not cold to Tidus and Yuna's romance. I just like how Delita's turned out; not all romances get happy endings.
P.S. Blitzball kicks ass. You get to manage your own team and contract players just like in real professional sports. Either version (X or X-2) fascinated me. It wasn't all about idolizing certain players either, but using players as a whole. Simply put, Blitzball was like managing your squadron in Tactics.
P.P.S. Ten was actually a challenge to beat, and a blast to play. I never encountered Dark Aeons (must be the PAL version only). Still, they were onto something with that game's structure, particularly the Sphere Grid.
(You can tell what I seek in games; storytelling is nice, but sometimes I just want to go out and kill something, just to watch it die).
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FFX
May 22, 2007 9:11:11 GMT
Post by piedflycatcher on May 22, 2007 9:11:11 GMT
Tidus and Yuna's romance is tragic too... well, unless you count the good ending of FFX-2 as the official one.
Man, I hated Blitzball in X-2. I just couldn't get the hang of it at all. I gave up quickly and never bothered with it again.
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FFX
May 22, 2007 15:23:02 GMT
Post by ladyvaltaya on May 22, 2007 15:23:02 GMT
Unfortunately, I was so bad at Blitball in the first game that I never tried it at all in the second one!!
LOL I'm not exactly a sports nut in real life, either... ^_^
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sephulbadis
Slum Dweller
monkey in a meat hat
Posts: 24
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FFX
May 24, 2007 4:42:18 GMT
Post by sephulbadis on May 24, 2007 4:42:18 GMT
I never did really understand what the hell was up with Tidus and Zanarkand the Fayth and all that. There's no need for anyone to try to explain it, I've played the game through a few times and read the fics--if I was going to get it, I'd probably have got it by now. It still doesn't make any sense!
I wish they'd figured out some slightly less crack-smoking way of making Tidus disappear, because obviously he had to do that for the appropriate tragiromance ending. And surely we've all seen that when Square-Enix wants tragiromance, there's no escaping it. *stabs Aeris*
For the record, I've never won a blitzball game myself. I played the games that were required for the plot, went down in a blaze of glory, and never touched it again. I like to think Wakka had more fun heroing it up all around Spira than he did thrashing around in a big ball of water. And why the hell couldn't you go up or down in blitzball? For all that you were in a sphere, the playing field may as well have been flat! Give me Chocobo Hot and Cold any day.
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FFX
May 24, 2007 16:36:51 GMT
Post by Neophyte Ronin on May 24, 2007 16:36:51 GMT
Chocobos suck.
Lots of people screwed up the first Blitzball game. I did too... every single time. You might win the first one if you're lucky. I knew the Aurochs were over their head; needed more experience, especially against the Goers...!
After you play multiple times (easier in X-2 where you're not doing every play in a game), you gather experience in making plays work. The game is much easier with Jecht Shot (acquired through the one-shot mini-game on the ship before Luca).
"Tragiromance" is an interesting name for it. Square disregards the players' ability to interact with the story, preferring instead to box them in its behavioral conditioning mechanism that keeps you playing. The game and story are often separate entities; Aerith's disregard of Phoenix Downs is prominently satirized because of something inherently wrong with Square.
For instance, they made a game called "The Bouncer". They said "Play the Action Movie". It got hated on; critics decried: "Watch the Action Game." They never stopped doing it to their "flagship" series, either.
P.S. The fayth are spirits trapped in the mortal world, unable to rest as Auron suggests. Tidus comes from a world the fayth designed for souls that died in a war that takes place a thousand years ago; it is based on the original city of Zanarkand. Since Tidus is part of this Dream of the fayth, and that defeating Sin releases the dream world from the mortal plane, Tidus must also vanish. Taking X-2 into consideration, where Yuna enters the depths of the Farplane in pursuant of her mission to stop Vegnagun, this departure is not a permanent one.
Sephulbadis, I blame your confusion on Square's inability to write about complex metaphysics properly; they simplify it too far--too Spartan a translation--so if you're don't pay attention, you miss everything. If your confuseion stems from not caring too much about complex metaphysics (something I happen to relish), then that's also something that goes against that game.
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FFX
May 24, 2007 18:17:02 GMT
Post by piedflycatcher on May 24, 2007 18:17:02 GMT
Lots of people screwed up the first Blitzball game. I did too... every single time. You might win the first one if you're lucky. I knew the Aurochs were over their head; needed more experience, especially against the Goers...! I couldn't beat them the first time I played because I didn't understand the rules. But after some practice and figuring out what all the little numbers meant, the second time I played I took great pleasure in beating the Goers in that match. It's not easy, but it can be done. It barely makes any difference to what happens in the game though... all you get is a slightly different cutscene afterwards where they have the Cup. There's complex metaphysics and then there's metaphysics that doesn't make sense. Final Fantasy often doesn't make a great deal of sense, but I don't mind so much, since it is fiction after all. SephiChan is right though. Why does Auron age when he's dead? Beats me.
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FFX
May 25, 2007 16:45:09 GMT
Post by ladyvaltaya on May 25, 2007 16:45:09 GMT
Chocobos suck?? *blinks* Well that's your opinion, Ronin. No one else has to agree with it!! I, for one am quite fond of the silly birds. I think Auron's age might have something to do with the fact that he may be dead, but he isn't the same young man that left Bevelle to accompany Lord Braska on his piligrimage. He watched his two best friends die- and for what? False hope?? That's a slap in the face. Anyone who has ever stood and fought for something only to find out later that it was all a lie can tell you that hurts. There are few words that can really describe a betrayal like that... In other words I think it's more a manisfestation of his emotional state than a hint of what he would look like if he was still alive.
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sephulbadis
Slum Dweller
monkey in a meat hat
Posts: 24
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FFX
May 25, 2007 19:42:36 GMT
Post by sephulbadis on May 25, 2007 19:42:36 GMT
Actually it turns out that chocobos rock. It's official canon.
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FFX
May 26, 2007 3:36:19 GMT
Post by Neophyte Ronin on May 26, 2007 3:36:19 GMT
Chocobos might rock in official canon, but admit it: they're overexposed and after VI they go sour. VII is the first omen, a heavy one. I see the dance sequence in VII and gag (tolerate it solely for the materia, a rare wind elemental gem). And Chocobo Racing sinks more time into my brothers' games than any mini-game ever; it is why I only beat the game once or maybe twice while experimenting with different materia concepts. I don't care for Knights of Round Materia because of those stupid chocobos! To dodge insidious boredom, I dodge Chocobo Racing.
Then Tactics succeeds in making any prior love of chocobos rot out through my eyes. You fight them more often than not; the yellow ones heal the monsters repeatedly while black ones chuck Choco-Balls and red ones with their unblockable Choco-Meteor... they murder magicians in single hits! Frankly, you just don't want to trifle with them. They're okay rides or weapons, true, but there are plenty of superior options for the player in that game.
In VIII, you need a Pocket-Station or a PC to get the most out of any Chocobo Mini-Game.
In IX... oh fine, Hot and Cold is okay... better than Tetra Master at least.
And I don't care about the next-gen platforms' involvement.
...I just have a series of bad experiences with those goofy little suckers. Cuddle them if you wish... but I have seen things through a looking glass and it has stained me.
Auron appears older as a disguise. It isn't until later that you realize what happened; he explains his case throughout the journey. (Show, not tell; golden rule for all storytellers). He even asks: "If I told you, would you believe me?" ...If someone talks straight about how there is something terribly wrong with a treasured institution, do people automatically throw it aside? Of course not; you have to prove it--you have to show them--before something can be done. That's why I admire Auron, along with the consensus in the thread.
P.S. Give me a ten foot-long pole-arm and I'll show you someone who knows how to whip it around. I'll give you a hint: it ain't quite Kimahri (though he comes close).
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FFX
Jun 10, 2007 16:36:57 GMT
Post by leafonthebreeze on Jun 10, 2007 16:36:57 GMT
Has anyone noticed the parallels between VII and X? I mean character wise.
Yuna=Aerith (Both got that innocent, sweet, fun, deeply deeply irratating thing going) Auron=Vincent (they're both technically dead, and they dress pretty similar, and they're both kinda moody...) Rikku=Yuffie (Both thieves, both from a damaged country/race, both young, cheerful, upbeat etc)
The rest have minor similarities but those are the main ones.
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